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Email thread about NextStep version of MazeWars
This is a cleaned-up version of MazeWars originally released for
NeXTSTEP 1.0. We didn't have Doom back then, only MazeWars. :)
I've upgraded the code so it compiles under Nextstep 3.3.
MazeWars is a 3-D multiplayer networked (and probably cross-platform)
shoot-em-up game. This version was originally written in 1988.
I'm not sure when the original off which this was based was written.
After playing around with it last November, I was annoyed to find
that graphics wouldn't display on little-endian machines correctly.
At the time, I couldn't determine an easy way to get it working
correctly, and since I only have one big-endian machine, I tabled
the upgrade project. Today, I decided to take another look. It
turns out that the code for handling little-endian machines was
there along. All I had to do was enable it for such machines.
So here it is.
The return of MazeWars to the Nextstep world, compiled quad-fat,
complete with source code.
The network broadcast stuff still doesn't work, and I don't feel
like looking at that today, so you'll just have to specify a hostname
when you start up.
Feel free to modify and release new versions of MazeWars as I
currently have no plans to do anything further with it.
-Mike Kienenberger
April 12, 1997
mkienenb@alaska.net
Changes:
MazeWars 2.0 (mkienenb@alaska.net)
- Updated Makefile
- Enabled little endian support for little endian NS systems
- Fixed various typecasting problems.
- Updated header files
- changed setFlip: to setFlipped:
- rewrote cursor-handling routines to use NXCursor rather than Cursor
- updated NXImageBitmap to NXDrawBitmap

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